Combat

There are a vast selection of combat classes, generally referred to as fighters, available. They are, unlike magic professions, not dependent upon materials to be able to fight, and are instead ever-ready to face their foe with all of their might and skill. Although they do not have as vast 'power' as mages, they often have at least one special power available to them that separates them from the rest. For example, a rager is a fighter who increases his strength in combat by raging. A Player-Killer treats named characters as minions. A Monstermaster can tame wild beasts. A Binary Cleric can pray to the machine gods to gain knowledge from the great 'Web of knowledge' - And so on. To qualify as a combat class, an entity is required to have a name, and reach at least level 5. Alternatively, by consuming a life orb.

Examples:
Rager

Keyboard Warrior

Binary Cleric

Cipher Bully

Pr0-tector

Farmer

Leetspeaker

Dicer

White Knight

Monstermaster

Player-Killer

Ackbarian Whalerider

PUN-isher

PUNker

Overcompensator

Jelly Rider

MacGriffin Rider

How to learn Combat
A Fighter has a 1/6th chance to drop a life orb containing their type of combat upon dying. A different fighter, or a non-profession, can consume this orb to gain access to whatever special abilities they had that they do not. By doing so, they create a new, unique combat profession.