World Logic

Birth
- Everyone is born as a level 1.

- Everyone gain their initiative at birth, and retain it throughout their life.

- Some, gifted by the gods, are born with names, and are able to rise past "Minion" status as they level. Gaining a profession at level 5.

- Everyone have stats, and are always aware of their own.

- Named characters often give birth to other named characters.

- Every race in craftworld is capable of giving birth. The birth process is different from each race, with Fleshies and Eggheads having the most bizarre one. It is usually a process in which two individuals come together with a deep connection, and gives up a small part of themselves, which they fuse together. As time passes, it grows in size, and after a couple of months, a life orb spontaneously appears inside it´s head, granting it life and identity.

- Appearance is always somewhat random, but is often linked to the qualities by which the entity will be identified as. Thus, a noble destined to become a white knight, will likely be born with long blonde hair, blue eyes and a shining white smile. Craftworld is not without it´s ironies, however, and this is not always the case. In addition, the appearance of the parents is also a factor in which the appearance is determined. Using Plushies, or Gummybears as an example, their color is limited to four options. The color of their father, their mother, a combination, or a mixture. Some races are also born with symbols on their bodies, which is always decided by legacy, with minimal personal touch.

Experience
- When entities die, they leave a life orb behind. This can be consumed for experience. The amount of experience gained depends on the level difference between the consumer and the life orb.

Death
- Named characters are less likely to die than minions, but once they do, they have 1/6th chance for their life orb to contain their profession.

- Death happens when someone is dealt a killing blow.

- Death is permanent, most of the time.

Minions
- Minions are unable to gain a profession, but some, considered elite, can ignore such limitation. Besides this, they level as normal.

- Minions are never born with names, but some earn nicknames during their life. These do not count as true names, of course.

- Minions grow as they level. Lower level minions are for this reason always smaller than named characters.

Monsters
- Monsters are neutral mobs that roam the lands of Craftworld. They follow the same world logic as minions, but are generally feral, and less intelligent.

- Most monsters roam in packs, and are led by an Alpha, a bigger, stronger version of their race.

- They can be tamed as pets and mounts.

- An Alpha can normally only be tamed by a Monstermaster.

Constructs
- Constructs are minions crafted by a craftmage. Their type depends on whatever speciality the crafter holds.

- They follow the same rules as minions, but have no will, or identity to call their own. They are not limited by size, but do not gain levels.

- A construct can be infused with a life orb to gain a profession, sentience, and the ability to gain experience. This is usually a difficult, and time consuming process.

- As with all handicrafting, crafting a construct requires a certain amount of materials, depending on the size and complexity of the construct.

- Constructs are often used as front line fodder on the battlefield, and are generally considered expendable.

Ruler
- King, Emperor, Overlord, Supreme, High Priest, etc. If they hold the power to reign over a race or a sub-race, they are considered a ruler. A ruler decides what his/her own title is.

- A ruler often has an indistinguishable mark of rule, like a glowing golden crown symbol floating above their head, glowing eyes, a heavenly choir announcing their arrival, or something equally extravagant. It is impossible to mistake a ruler for a non-ruler.

- A ruler has an innate mind control-like ability to control minions of the race they rule. They can also upgrade minions to elite status, at the cost of experience points.

- Upon dying, a ruler leaves behind a life orb containing their right to rule. Anyone consuming this orb becomes the new ruler. Other than that, the life orb functions like normal.

- A ruler retains access to his class, or type of magic, in addition to his status as ruler.

Special abilities
Many entities in Craftworld have access to special abilities outside of their profession. A racial ability, if you will. Monsters usually have access to more unique, but limited, special abilities than named characters and minions. Copycats, for example, are able to mimic other entities almost flawlessly.